Posting a video and renders of my weapons that I modeled for a multiplayer shooter game that I made with my capstone group for our capstone, the game is called Flutterbeam. I was the lead weapon modeler and created the SMG Phoenix which is a representation of the CZ Scorpion Evo 3 Micro S2 and the Bulldog Assault Rifle which is a representation of a customized AR 15.
I am very happy to have worked with a group of awesome guys who worked just as hard as I did to produce a MULTIPLAYER shooter game in the span of 4 months and on Unreal Engine 5.
These videos show the SMG and AR I made for the game in engine, I plan to rework on the weapons and make them better than what they are for my portfolio, such as textures and renders. I will be doing a full breakdown for each weapon with detailed renders and textures.
Teaser Trailer made by Rocco Jelsomeno
Renders made by Ronald Dice
Rocco Jelsomeno: Project Manager, Level Designer, Scripting, and Assisting Multiplayer
Ronald Dice: Tech Artist, Animator, Effects, UI and Multiplayer Lead
Nick Vantil: Lead Environment Artist, Weapon Modeler and UI Art
Myself: Lead Weapon Modeler, Playtest Organizer, and Assisting Level Designer
I also want to give a huge thanks to my mentor Matthew Vaughn who taught me the pro boolean technique as well as Cari Mayle and Kyle Bourcier who helped critique the weapons.
If anyone has any questions, critiques or would like to test the game please let me know. Thank you.